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Damian555 Three of a Kind
Joined: 24 Aug 2007 Posts: 96
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Posted: Sat Oct 13, 2007 5:16 am Post subject: Basics for stud? |
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| I don't have any strategy at all when it comes to stud, so if people could give me some tips, like whats a good starting, I'd appreciate it. Also if you could direct me to any other helpful threads that would be cool also. |
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dumwaldo Message Board Junkie
Joined: 23 May 2006 Posts: 1623 Location: look to the stars
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Posted: Sat Oct 13, 2007 5:54 am Post subject: |
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What I look for in a starting hand for stud is 3 cards that are working well together and have a good chance of making a good hand.
For instance 3 cards all of the same suit would be three cards that are working well together. There is good potential for a flush. But that alone is not enough to make it a good starting hand. If two or more players are showing a card of the same suit as their up card then that starting hand has lost a great deal of value. If one of the players showing the same suit as mine stays in the hand that makes my three card flush lose even more value because they could potentially have more of the same suit in the hole.
In Hold Em you can do well just considering the value of your own cards but in Stud it is so much more important to consider your opponents hands and how your hand can match up against it as well as how many of your potential outs are actually available.
Imagine a hand with several limpers as is often the case in stud. You are acting late and everybody except the bring in is showing big cards. Would you rather look down to see 9,T,J or would you rather see 3,4,5? Personally I would fold the 9,T,J and play the 3,4,5. I would have to believe I would have more live outs to make the straight with the lower cards.
But that is just one decision and every stud hand that is played to a showdown involves at least 5 decisions. Making good decisions consistently and profitably is very dependent on paying close attention to accounting for all the cards you are shown and considering how they affect both you and your opponent(s).
peace,
dumwaldo |
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mathman1115 Wizard of Odderation
Joined: 01 Sep 2005 Posts: 2846 Location: Land of the Fightin' Phillies
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Posted: Sun Oct 14, 2007 10:39 pm Post subject: Re: Basics for stud? |
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| Damian555 wrote: |
| I don't have any strategy at all when it comes to stud, so if people could give me some tips, like whats a good starting, I'd appreciate it. Also if you could direct me to any other helpful threads that would be cool also. |
There are a lot of factors that determine which hands you are going to play (and how you are going to play them) in stud. When i sit at a table (i mainly play 1/2 and below), i start out super tight to get a feel for my opponents. Yes, players come and go pretty quickly, but you can still get an idea of how the table plays.
The general rule is to keep players in when you have a good drawing hand (ie three connectors or 3 flush cards) and get players out when you start with a high pair. But as a hand progresses, what you are trying to accomplish can change depending on what your opponents do. This is what makes stud such a complicated game.
Say you start with JK(J). By completing the bring in, you basically will get hands you want to stay in to fold, and hands you want to fold to stay in. You'll also get better hands to reraise you. At a loose table, i like to see another card or two cheaply to try and improve to two pair or better. At a tight table, i'll comlete all day hoping to get the pot heads up or 3 way.
My point is a good starting hand is only as good as you play it. Stud is such a card dependent game, so the basic idea is to stay in cheap when you are vulnerable or behind, and build the pot when you hit a premuim hand. You will almost always have odds to chase whatever you are going for (trips or better, maybe even a higher two pair), so long as you know you are drawing to the best hand. |
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fishin4fish High Card
Joined: 15 Aug 2007 Posts: 6
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Posted: Mon Oct 15, 2007 4:50 pm Post subject: |
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doyle b's bible suggest
premium pairs 10s -as raise
2s-9s call with fold if not improved by 5th st
conneceted 345 8910 etc if you do not see 3 or more finishing cards out
suited ddd / sss etc if you dont see 2 or more exposed |
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Strasse Forum Ego
Joined: 16 Nov 2005 Posts: 3679 Location: Austin, TX
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Posted: Mon Oct 15, 2007 5:58 pm Post subject: |
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| fishin4fish wrote: |
2s-9s call with fold if not improved by 5th st
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This is horrible strategy, please don't listen to it. Nothing in poker is so clear cut. |
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fishin4fish High Card
Joined: 15 Aug 2007 Posts: 6
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Posted: Mon Oct 15, 2007 6:34 pm Post subject: bad strategy |
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| STRASSE you didnt just call doyle Brunson a terible strategist did you because thats what it looks like to me. lol |
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mathman1115 Wizard of Odderation
Joined: 01 Sep 2005 Posts: 2846 Location: Land of the Fightin' Phillies
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Posted: Mon Oct 15, 2007 9:25 pm Post subject: |
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| Strasse wrote: |
| fishin4fish wrote: |
2s-9s call with fold if not improved by 5th st
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This is horrible strategy, please don't listen to it. Nothing in poker is so clear cut. |
I don't think Strasse is calling Brunson a terrible strategist. But playing this way is bad IMO. Playing in this manner is basically saying its ok to play almost anything as long as the bets are still small. What you play is more dependent on what your opponents do, what their upcard is, and in what position they make their play. As Strasse said, nothing in poker, especially in Stud, is clear cut.
If a player brings in, a King completes, and a Q calls, playing any small pair with any card other than an Ace is usually a mistake, even if you're cards are live. Technically its ok to call a bet here to try and hit trips, but more times than not you'll hit a baby two pair or a longshot draw and you'll end up chasing air until the river. |
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